Journey into the colony
Journey into the colony
Musée de l'Amérique francophone
An interactive, self-guided iPad tour of the exhibition Journey into the Colony
A little-known episode of our history is finally unveiled. Discover the history of the first French colony of the Americas, 65 years after the arrival of Champlain.
The independent tour on an iPad mini offers a semi-guided tour of the exhibition. Take this path to experience the colonial adventure from a colonist's point of view. Then imagine "how it was in the past" a little more concretely. Get in touch with history through atmospheres created in the exhibition, artifacts, anecdotes about daily life, and a variety of historical facts that users will need to question.
Details of the Path
The King briefly explains the context and presents the quest: the player must help him get his memory back by reliving the main events that led to the establishment of the France-Roy colony.
Choice of Character
The player chooses the character with whom to relive the colonial adventure from among the following: Roberval, noble and military officer, Cartier the explorer, Jehan the soldier, Mondyne the peasant, or Pierre the prisoner.
The player takes a picture of him/herself with an element characteristic of the chosen character.
Depending on the character chosen, the anecdotes are different. A variety of games and questions pop up throughout the journey:
- Europe (find France on an old map).
- Motivations (understand what motivated the King to establish a colony overseas).
- Preparations (consider the needs of the future colony, becoming aware of the scale of the project).
- Recruitment (form the crew that will go to the colony).
- Cargo (decide what cargo is required for the establishment of the colony).
- The crossing (understand the problems of the crossing and the emotions everyone experienced when they arrived).
- Life in the colony (understand how much there is to do):
- One's diet depends on social standing (understand that this is a hierarchical society, just like in Paris at that time).
- Tasks (understand the importance of each member of the colony).
- Objects (associate an artifact with each character, based on tasks or social standing).
- The end of the colony (understand what put an end to this project and realize that it was not a failure).
Sending the path
The player receives a message from the King by e-mail, along with a souvenir of the journey.
Commission de la capitale nationale du Québec
- Free application available at the App Store - Adapted to children from 8 to 14 years old - Rental price for the iPad mini is $2.